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DESN 374 — AI + DESIGN

CIM Verified
3
Objectives
30
Matches
0
Reviewed
12
Occupations
Your experience with this course
Top occupation matches for this course
43.2% Video Game Designers 16t
42.7% Commercial and Industrial Designers 8t
45.9% Human Factors Engineers and Ergonom 8t
47.2% Architects, Except Landscape and Na 8t
38.5% Interior Designers 7t

Learning Objectives & Matches

LO4 CIM

Active AI Engagement: Proficiency in using various AI tools as design partners across multiple design disciplines.

10 O*NET task matches
Batch:
Special Effects Artists and An 4.5/5
50% ok

Design complex graphics and animation, using independent judgment, creativity, and computer equipment.

Architects, Except Landscape a 3.8/5
47% ok

Create three-dimensional or interactive representations of designs, using computer-assisted design software.

Human Factors Engineers and Er 3.5/5
45% ok

Design cognitive aids, such as procedural storyboards or decision support systems.

Video Game Designers 4.4/5
43% ok

Solicit, obtain, and integrate feedback from design and technical staff into original game design.

Art Directors 4.6/5
42% ok

Work with creative directors to develop design solutions.

Video Game Designers 3.9/5
42% ok

Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

Web Administrators 4.2/5
41% ok

Collaborate with development teams to discuss, analyze, or resolve usability issues.

Commercial and Industrial Desi 4.4/5
41% ok

Prepare sketches of ideas, detailed drawings, illustrations, artwork, or blueprints, using drafting instruments, paints and brushes, or computer-aided design equipment.

Video Game Designers 3.6/5
41% ok

Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

Mechanical Engineers 3.5/5
40% ok

Assist drafters in developing the structural design of products, using drafting tools or computer-assisted drafting equipment or software.

LO10 CIM

Ethical Considerations: Analyzing the implications of AI in design, including bias and copyright issues.

10 O*NET task matches
Batch:
Special Effects Artists and An 4.5/5
48% ok

Design complex graphics and animation, using independent judgment, creativity, and computer equipment.

Interpreters and Translators 4.9/5
44% ok

Follow ethical codes that protect the confidentiality of information.

Computer and Information Resea 3.6/5
43% ok

Design computers and the software that runs them.

Software Developers 3.6/5
42% ok

Design, develop and modify software systems, using scientific analysis and mathematical models to predict and measure outcomes and consequences of design.

Fashion Designers 3.5/5
42% ok

Adapt other designers' ideas for the mass market.

Web Developers
42% ok

Incorporate technical considerations into Web site design plans, such as budgets, equipment, performance requirements, and legal issues including accessibility and privacy.

Web and Digital Interface Desi
42% ok

Incorporate technical considerations into Web site design plans, such as budgets, equipment, performance requirements, or legal issues including accessibility and privacy.

Video Game Designers 3.6/5
41% ok

Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

Biostatisticians 4.3/5
40% ok

Design research studies in collaboration with physicians, life scientists, or other professionals.

Human Factors Engineers and Er 3.5/5
39% ok

Design cognitive aids, such as procedural storyboards or decision support systems.

LO11 CIM

Adaptive Design Thinking: Developing strategies for continuous learning in the evolving AI-design landscape.

10 O*NET task matches
Batch:
Human Factors Engineers and Er 3.5/5
46% ok

Design cognitive aids, such as procedural storyboards or decision support systems.

Logisticians 3.3/5
44% ok

Participate in the assessment and review of design alternatives and design change proposal impacts.

Architects, Except Landscape a 3.8/5
43% ok

Create three-dimensional or interactive representations of designs, using computer-assisted design software.

Video Game Designers 3.6/5
43% ok

Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

Special Effects Artists and An 4.5/5
43% ok

Design complex graphics and animation, using independent judgment, creativity, and computer equipment.

Commercial and Industrial Desi 3.1/5
43% ok

Read publications, attend showings, and study competing products and design styles and motifs to obtain perspective and generate design concepts.

Video Game Designers 3.9/5
42% ok

Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

Software Developers 3.6/5
42% ok

Design, develop and modify software systems, using scientific analysis and mathematical models to predict and measure outcomes and consequences of design.

Art Directors 4.6/5
41% ok

Work with creative directors to develop design solutions.

Computer and Information Resea 3.6/5
41% ok

Design computers and the software that runs them.

Source: Course learning outcomes from EWU's official Course Inventory Management (CIM) system. O*NET task matches are computed by comparing each learning outcome statement against every O*NET task statement using sentence-embedding similarity; faculty review confirms which matches count as preparation evidence.