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DESN 345 — DIGITAL GAME DESIGN

CIM Verified
2
Objectives
20
Matches
0
Reviewed
12
Occupations
Your experience with this course
Top occupation matches for this course
54.8% Video Game Designers 17t
41.3% Computer Programmers 8t
37.8% Computer Systems Analysts 8t
45.6% Computer and Information Research S 7t
40.9% Gambling Dealers 5t

Learning Objectives & Matches

LO1 CIM

Create platform-agnostic digital games using a game engine, optimizing for user experience across devices.

10 O*NET task matches
Batch:
Video Game Designers 3.9/5
49% ok

Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

Video Game Designers 4.5/5
49% ok

Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

Video Game Designers 4.7/5
48% ok

Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

Video Game Designers 4.2/5
48% ok

Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

Search Marketing Strategists 4.5/5
47% ok

Optimize digital assets, such as text, graphics, or multimedia assets, for search engine optimization (SEO) or for display and usability on internet-connected devices.

Video Game Designers 4.4/5
46% ok

Solicit, obtain, and integrate feedback from design and technical staff into original game design.

Video Game Designers 4.0/5
45% ok

Create gameplay prototypes for presentation to creative and technical staff and management.

Video Game Designers 3.6/5
45% ok

Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

Computer and Information Resea 3.6/5
44% ok

Design computers and the software that runs them.

Video Game Designers 4.2/5
43% ok

Provide feedback to designers and other colleagues regarding game design features.

LO2 CIM

Apply computational thinking, programming fundamentals, and problem-solving to address challenges in game development.

10 O*NET task matches
Batch:
Video Game Designers 3.9/5
55% ok

Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

Mathematicians 3.2/5
55% ok

Develop computational methods for solving problems that occur in areas of science and engineering or that come from applications in business or industry.

Video Game Designers 4.5/5
48% ok

Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

Video Game Designers 3.6/5
46% ok

Keep abreast of game design technology and techniques, industry trends, or audience interests, reactions, and needs by reviewing current literature, talking with colleagues, participating in educational programs, attending meetings or workshops, or participating in professional organizations or conferences.

Video Game Designers 3.6/5
46% ok

Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

Computer and Information Resea 4.2/5
46% ok

Analyze problems to develop solutions involving computer hardware and software.

Video Game Designers 3.5/5
45% ok

Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

Occupational Therapists 3.9/5
45% ok

Help clients improve decision making, abstract reasoning, memory, sequencing, coordination, and perceptual skills, using computer programs.

Video Game Designers 4.4/5
45% ok

Solicit, obtain, and integrate feedback from design and technical staff into original game design.

Coaches and Scouts 4.3/5
43% ok

Analyze the strengths and weaknesses of opposing teams to develop game strategies.

Source: Course learning outcomes from EWU's official Course Inventory Management (CIM) system. O*NET task matches are computed by comparing each learning outcome statement against every O*NET task statement using sentence-embedding similarity; faculty review confirms which matches count as preparation evidence.