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CSCD 477 — VIRTUAL REALITY WITH COMPUTER GRAPHICS AND GAME ENGINES and VIRTUAL REALITY WITH COMPUTER GRAPHICS AND GAME ENGINES LAB

CIM Verified
3
Objectives
30
Matches
0
Reviewed
12
Occupations
Your experience with this course
Top occupation matches for this course
44.1% Video Game Designers 15t
49.1% Geographic Information Systems Tech 6t
38.6% Web and Digital Interface Designers 6t
34.1% Human Factors Engineers and Ergonom 5t
48.6% Computer and Information Research S 5t

Learning Objectives & Matches

LO2 CIM

become familiar with different virtual reality (VR) applications, devices, and game engines

10 O*NET task matches
Batch:
Computer and Information Resea 3.4/5
49% ok

Participate in multidisciplinary projects in areas such as virtual reality, human-computer interaction, or robotics.

Video Game Designers 3.9/5
43% ok

Oversee gameplay testing to ensure intended gaming experience and game adherence to original vision.

Video Game Designers 4.5/5
42% ok

Create core game features, including storylines, role-play mechanics, and character biographies for a new video game or game franchise.

Captains, Mates, and Pilots of 4.2/5
42% ok

Learn to operate new technology systems and procedures through instruction, simulators, or models.

Video Game Designers 3.9/5
41% ok

Present new game design concepts to management and technical colleagues, including artists, animators, and programmers.

Video Game Designers 4.2/5
41% ok

Document all aspects of formal game design, using mock-up screenshots, sample menu layouts, gameplay flowcharts, and other graphical devices.

Video Game Designers 4.7/5
41% ok

Balance and adjust gameplay experiences to ensure the critical and commercial success of the product.

Video Game Designers 3.5/5
40% ok

Determine supplementary virtual features, such as currency, item catalog, menu design, and audio direction.

Video Game Designers 4.0/5
39% ok

Create gameplay prototypes for presentation to creative and technical staff and management.

Video Game Designers 3.6/5
39% ok

Review or evaluate competitive products, film, music, television, and other art forms to generate new game design ideas.

LO3 CIM

develop VR applications with the help of virtual reality devices and knowledge of computer graphics and programming languages

10 O*NET task matches
Batch:
Computer and Information Resea 3.4/5
46% ok

Participate in multidisciplinary projects in areas such as virtual reality, human-computer interaction, or robotics.

Film and Video Editors 4.1/5
44% ok

Program computerized graphic effects.

Special Effects Artists and An 3.9/5
44% ok

Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.

Electrical and Electronic Engi 3.2/5
42% ok

Produce electronics drawings or other graphics representing industrial control, instrumentation, sensors, or analog or digital telecommunications networks, using computer-aided design (CAD) software.

Computer Systems Engineers/Arc 3.1/5
42% ok

Develop application-specific software.

Computer User Support Speciali 3.3/5
41% ok

Develop training materials and procedures, or train users in the proper use of hardware or software.

Computer Systems Analysts 3.7/5
41% ok

Use object-oriented programming languages, as well as client and server applications development processes and multimedia and Internet technology.

Captains, Mates, and Pilots of 4.2/5
41% ok

Learn to operate new technology systems and procedures through instruction, simulators, or models.

Physicists 4.0/5
41% ok

Design computer simulations to model physical data so that it can be better understood.

Park Naturalists 3.1/5
41% ok

Plan and develop audio-visual devices for public programs.

LO4 CIM

incorporate VR in interactive visualization and simulation applications

10 O*NET task matches
Batch:
Special Effects Artists and An 3.9/5
49% ok

Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.

Geographic Information Systems 3.4/5
49% ok

Create visual representations of geospatial data, using complex procedures such as analytical modeling, three-dimensional renderings, or plot creation.

Film and Video Editors 4.1/5
49% ok

Program computerized graphic effects.

Architects, Except Landscape a 3.8/5
47% ok

Create three-dimensional or interactive representations of designs, using computer-assisted design software.

Physicists 4.0/5
46% ok

Design computer simulations to model physical data so that it can be better understood.

Cartographers and Photogrammet 4.5/5
46% ok

Prepare and alter trace maps, charts, tables, detailed drawings, and three-dimensional optical models of terrain using stereoscopic plotting and computer graphics equipment.

Fine Artists, Including Painte 4.3/5
46% ok

Integrate and develop visual elements, such as line, space, mass, color, and perspective, to produce desired effects, such as the illustration of ideas, emotions, or moods.

Desktop Publishers 4.4/5
44% ok

View monitors for visual representation of work in progress and for instructions and feedback throughout process, making modifications as necessary.

Video Game Designers 3.5/5
44% ok

Prepare and revise initial game sketches using two- and three-dimensional graphical design software.

Video Game Designers 3.8/5
42% ok

Prepare two-dimensional concept layouts or three-dimensional mock-ups.

Source: Course learning outcomes from EWU's official Course Inventory Management (CIM) system. O*NET task matches are computed by comparing each learning outcome statement against every O*NET task statement using sentence-embedding similarity; faculty review confirms which matches count as preparation evidence.